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Future Phases (4–7)

This document outlines planned phases beyond the completed roadmap, with feature candidates drawn from platform research and industry trends.

Source: Feature research in Ideas (brainstorm reference)


Phase 3 — Beta / Multi-game ✅

Goal: Second game adopts platform; moderation + ops tooling.

Status: ✅ Complete

Shipped

  • Second game template (obby) ✅
  • packages/moderation v1: bans/mutes + evidence model + dashboard bridge ✅
  • packages/movement v1: server-authoritative movement + observability + kill-switch ✅
  • Dashboard v2: RBAC + audit logs + ban workflow + Open Cloud propagation ✅
  • Feature flags v2: segments, scheduling, rollout history, kill-switch ✅
  • 620 tests across 24 test suites ✅

Phase 4 — Production (Ops Excellence)

Goal: Safe continuous delivery and sustainable operations.

Status: ✅ Complete

Shipped

  • packages/analytics v1: player behavior events, funnels, sessions, retention tracking ✅
  • packages/notifications v1: in-game toasts, announcements, news feed ✅
  • packages/leaderboards v1: cross-game leaderboards with period support ✅
  • packages/codes v1: redeemable promo codes with single/multi-use, expiry, and limits ✅
  • Open Cloud publish/promote pipeline (ci.yml, promote.yml, release.yml) ✅
  • Rollback procedure + incident runbooks ✅

Remaining Deliverables

  • Dashboard worker jobs: rollouts, ban propagation, scheduled events
  • Performance budgets enforced in CI where possible
  • Regular ADR + security review cadence

Feature Candidates

Feature Priority Effort Notes
Open Cloud hardening 🟡 High High Baseline implemented; hardening remains
Roblox Moments 🟡 High Low Auto-detect highlights, viral sharing
Scheduled events system 🟡 High Medium Events section implementation
Performance monitoring 🟡 High Medium Budgets + alerts

Phase 5 — Gameplay Modules (Progression)

Goal: Reusable gameplay systems for any game.

Status: ✅ Complete

Prerequisites for all collection/reward features.

Status: ✅ Complete

Shipped

  • packages/inventory v1: base item/slot system with stacking and weight limits ✅
  • packages/progression v1: XP, levels, prestige/rebirth with configurable curves ✅
  • packages/quests v1: quest/objective tracking with multi-step progress ✅
  • packages/rewards v1: daily login rewards, streaks, achievement tracking ✅
packages/
  inventory/       # Base item/slot system (prerequisite)  ✅
  progression/     # XP, levels, prestige/rebirth          ✅
  quests/          # Quest/mission framework               ✅
  rewards/         # Daily login, achievements             ✅

Phase 5b — Collection & Monetization

Phase 5b — Collection & Monetization

Revenue-driving mechanics. Depend on inventory.

Status: ✅ Complete

Shipped

  • packages/pets v1: pet registry, store, leveling, evolution, equip (34 tests) ✅
  • packages/gacha v1: egg registry, weighted loot tables, pity system (20 tests) ✅
  • packages/cosmetics v1: ownership, equip slots, slot validation (26 tests) ✅
  • packages/battle-pass v1: seasons, XP/tier progression, free/premium claims (29 tests) ✅
  • Game integrations: PetService, GachaService, CosmeticsService, BattlePassService for both starter and obby ✅
  • 1089 tests across 36 test suites ✅

Remaining

Feature Priority Effort Notes
Bro Companion 🔴 Critical High Cross-game mascot, brand identity
Crafting system 🟢 Medium Medium Item depth
Skill trees 🟢 Medium High Class customization
packages/
  bro-companion/   # Cross-game mascot system (The Bro)
  pets/            # Pet system, evolution, equipment       ✅
  gacha/           # Eggs, hatching, pity system            ✅
  cosmetics/       # Skins, outfits, accessories            ✅
  battle-pass/     # Seasonal progression, free/premium     ✅

Phase 5c — Support Systems ✅

Independent packages built in parallel with 5b.

Status: ✅ Complete

Shipped

  • packages/localization v1: multi-locale string registry with interpolation and pluralization ✅
  • packages/audio v1: SFX, music, spatial audio, playlists, per-channel volume ✅
  • packages/tutorial v1: FTUE framework with step sequencing and persistence ✅
  • packages/world-systems v1: day/night cycle, weather transitions, season progression ✅
  • 1,500+ tests across 70 test suites ✅
packages/
  localization/    # i18n, string tables, language switching  ✅
  audio/           # SFX manager, music system, spatial audio ✅
  tutorial/        # FTUE framework, step-by-step guides     ✅
  world-systems/   # Day/night cycle, weather, seasons        ✅

Phase 6 — Economy & Social

Goal: Cross-game economy, guilds, social features.

Status: 💡 Planned

Scope

  • Player-to-player trading with safeguards
  • Guild/Clan infrastructure
  • Global BroCoins currency across games
  • Social features (leaderboards, friend rewards)

Feature Candidates

Feature Priority Effort Notes
Trading system 🔴 Critical High See docs/modules/trading.md
Guild/Clan system 🔴 Critical High Social stickiness
Global BroCoins 🟡 High High Cross-game currency
Auction house 🟢 Medium High Optional, exploit-prone
Friend invite rewards 🟢 Medium Low Social hooks

Package Structure (proposed)

packages/
  trading/         # P2P trading, auction house
  guilds/          # Clans, guild wars, shared progress
  economy/         # Global currency, sinks/faucets
  social/          # Friends, referrals

Phase 7 — Genre Templates & Games

Goal: Pre-built game templates and original game concepts for the platform.

Status: 💡 Planned

Scope

Provide starter templates that demonstrate platform capabilities, plus original BroBlox game concepts:

Template Candidates

Template Priority Effort Based On
PvP Arena 🔴 Critical Low Phase 2 combat already done
BroStars 🔴 Critical High Pet band game, tests pets + audio
BroBall 🔴 Critical High Pet football, tests pets + matchmaking
BroCade 🟡 High Medium Arcade minigames, tests leaderboards
Race Mania 🟡 High Medium Fairground racing, tests pets + gacha
Fishing Simulator 🟡 High High Trending genre (Fisch-style)
Tower Defense 🟢 Medium High Wave-based gameplay
Horror Escape 🟢 Medium High Doors/Piggy style procedural
Fashion/Social 🟢 Medium Medium Dress To Impress style
Tycoon 🟢 Medium High Restaurant/business sim
Anime Combat 🔵 Future High Blox Fruits/JJK style power systems

Template Structure (proposed)

games/
  starter/           # Current: basic platform demo
  obby/              # Current: obstacle courses
  pvp-arena/         # Ranked PvP with matchmaking
  brostars/          # Pet band music game
  broball/           # Pet football management + action
  brocade/           # Arcade minigame hub
  race-mania/        # Fairground pet racing
  fishing-sim/       # Collection + exploration
  tower-defense/     # Wave-based co-op
  horror-escape/     # Procedural horror
  fashion/           # Social fashion game
  tycoon/            # Business simulation

BroBlox Hub (Post-Phase 6)

Goal: Central hub game tying all BroBlox games together.

Status: 💡 Planned

Scope

The BroBlox Hub is a solar-system-inspired world where each planet is a giant block with unique biomes. Players walk on all sides (custom gravity), discover portals to other BroBlox games, and progress their LittleBro companion. This is the social heart of the platform.

Depends on: Phase 5b (LittleBro/pets), Phase 6 (BroCoins, social)

Key Features

Feature Priority Notes
Gravity block worlds 🔴 Critical Walk on all sides of planet-blocks
Game portals 🔴 Critical Quick-join any BroBlox game from hub
LittleBro home 🔴 Critical Personal space to display pets/trophies
BroLympics events 🟡 High Platform-wide competitive events
Cross-game profile 🟡 High Global stats, achievements, inventory
BroCoins shop 🟡 High Spend cross-game currency on cosmetics

Quick Reference: Feature → Phase Mapping

Feature Phase Status
Core packages (net, config, etc.) 1 ✅ Done
Combat + hit validation 2 ✅ Done
Matchmaking + match lifecycle 2 ✅ Done
Dashboard match history 2 ✅ Done
Moderation system 3 ✅ Done
Movement package 3 ✅ Done
RBAC + audit logs 3 ✅ Done
Feature flag v2 (segments, etc.) 3 ✅ Done
Second game template (obby) 3 ✅ Done
Dashboard moderation bridge 3 ✅ Done
Analytics package 4 ✅ Done
Notifications package 4 ✅ Done
Leaderboards package 4 ✅ Done
Codes system 4 ✅ Done
Open Cloud hardening 4 ✅ Done
Rollback + runbooks 4 ✅ Done
Roblox Moments 4 💡 Planned
Inventory package 5a ✅ Done
Progression (XP, prestige) 5a ✅ Done
Quest/mission system 5a ✅ Done
Daily rewards 5a ✅ Done
Pet system 5b ✅ Done
Egg/gacha system 5b ✅ Done
Bro Companion (LittleBro) 5b 💡 Planned
Battle pass 5b ✅ Done
Cosmetics system 5b ✅ Done
Localization (i18n) 5c ✅ Done
Audio package 5c ✅ Done
Tutorial/FTUE 5c ✅ Done
World systems (day/night, weather) 5c ✅ Done
Trading 6 💡 Planned
Guilds 6 💡 Planned
Global BroCoins 6 💡 Planned
Genre templates + games 7 💡 Planned
BroBlox Hub Post-6 💡 Planned

Timeline Estimates

Phase Estimated Duration Dependencies
4 3–4 weeks Phase 3 ✅
5a 3–4 weeks Phase 4
5b 4–6 weeks Phase 5a
5c 3–4 weeks Phase 4 (parallel)
6 6–8 weeks Phase 5a (partial)
7 Ongoing Phases 5–6 (parallel)
Hub 4–6 weeks Phases 5b + 6

See Ideas (brainstorm reference) for detailed feature research, mechanic patterns, and genre analysis.